Beginning 30 second poses
I really debated putting these up but, hey. I’m not perfect, or even very good so, what is there to lose really? I SUUUUUuuuuuCK at figure drawing big time. Always have. So, I am starting to try and fix that. Tonight I did 3 5 minute session of drawing a pose for 30 seconds. I’m not sure whether I got better or worse over time! Plenty to work on. Beginning 30 second poses
I really debated putting these up but, hey. I’m not perfect, or even very good so, what is there to lose really? I SUUUUUuuuuuCK at figure drawing big time. Always have. So, I am starting to try and fix that. Tonight I did 3 5 minute session of drawing a pose for 30 seconds. I’m not sure whether I got better or worse over time! Plenty to work on. Beginning 30 second poses
I really debated putting these up but, hey. I’m not perfect, or even very good so, what is there to lose really? I SUUUUUuuuuuCK at figure drawing big time. Always have. So, I am starting to try and fix that. Tonight I did 3 5 minute session of drawing a pose for 30 seconds. I’m not sure whether I got better or worse over time! Plenty to work on.

Beginning 30 second poses

I really debated putting these up but, hey. I’m not perfect, or even very good so, what is there to lose really? I SUUUUUuuuuuCK at figure drawing big time. Always have. So, I am starting to try and fix that. Tonight I did 3 5 minute session of drawing a pose for 30 seconds. I’m not sure whether I got better or worse over time! Plenty to work on.

Quickdraw: Cyclical?

So, my tablet works again. I’m back(kinda), not that anyone is paying much in the way of attention at this point. I haven’t drawn anything free hand in something like 4 months so, this was just a quick sketch to get used to using the tablet again and the act of drawing in general.

vogue-pussyxo:

God bless him.

And this sums up why I don’t deal in organized religion anymore. How many times have I seen those “pious individuals” on Sunday be, greedy, sexist, racist, generally xenophobic and, just down right hyper judgemental the rest of the week? Sometimes they don’t even take a break from it on Sunday.

(Source: augenss)

Blender Mug Practive
Instead of moving onto the next tutorial I could find, I decided to keep trying to use the simple set of techniques taught in the Mug tutorial I found. I wanted to try getting the hang of a limited set of tool in a limited context first before moving forward. These are the 4 attempts I made after the tutorial, each taking a little over an hour. I think the bottom two show that I am starting to get a better grasp on what I have seen so far and I will probably be moving on now to bigger things. Blender Mug Practive
Instead of moving onto the next tutorial I could find, I decided to keep trying to use the simple set of techniques taught in the Mug tutorial I found. I wanted to try getting the hang of a limited set of tool in a limited context first before moving forward. These are the 4 attempts I made after the tutorial, each taking a little over an hour. I think the bottom two show that I am starting to get a better grasp on what I have seen so far and I will probably be moving on now to bigger things. Blender Mug Practive
Instead of moving onto the next tutorial I could find, I decided to keep trying to use the simple set of techniques taught in the Mug tutorial I found. I wanted to try getting the hang of a limited set of tool in a limited context first before moving forward. These are the 4 attempts I made after the tutorial, each taking a little over an hour. I think the bottom two show that I am starting to get a better grasp on what I have seen so far and I will probably be moving on now to bigger things. Blender Mug Practive
Instead of moving onto the next tutorial I could find, I decided to keep trying to use the simple set of techniques taught in the Mug tutorial I found. I wanted to try getting the hang of a limited set of tool in a limited context first before moving forward. These are the 4 attempts I made after the tutorial, each taking a little over an hour. I think the bottom two show that I am starting to get a better grasp on what I have seen so far and I will probably be moving on now to bigger things. Blender Mug Practive
Instead of moving onto the next tutorial I could find, I decided to keep trying to use the simple set of techniques taught in the Mug tutorial I found. I wanted to try getting the hang of a limited set of tool in a limited context first before moving forward. These are the 4 attempts I made after the tutorial, each taking a little over an hour. I think the bottom two show that I am starting to get a better grasp on what I have seen so far and I will probably be moving on now to bigger things.

Blender Mug Practive

Instead of moving onto the next tutorial I could find, I decided to keep trying to use the simple set of techniques taught in the Mug tutorial I found. I wanted to try getting the hang of a limited set of tool in a limited context first before moving forward. These are the 4 attempts I made after the tutorial, each taking a little over an hour. I think the bottom two show that I am starting to get a better grasp on what I have seen so far and I will probably be moving on now to bigger things.

Blender Mug

So I am starting blender again. I feel like I missed out last time and my low confidence and self-esteem allowed me to give up super early when I shouldn’t have. This was made with a very basic tutorial that I found on youtube. People might even recognize because I didn’t deviate too much from the instructions, apart from the handle, interior and render angle. It seems so incredibly simple and yet, it is somehow satisfying. Hell, if I threw half as well on the potter wheel as this cup looks in blender, I might still be in ceramics.

Robocraft: Tier 1 Final Build
This is the final iteration of my build for tier 1. After observing a number of battles, I added strips of armor around points that usually take alot of incoming fire while not increasing the weight significantly. After getting stuck multiple times, I added a guide rail to flip it back over and I also switched to 4 wheel drive: 2 front, 2 Back and then 2 standard wheels at center. This allowed me to shift faster and deal with a lot of the terrain anomalies currently on the Mars Maps(like invisible hills -_-).  The design has proven rather durable to the massive laser boats wandering around out there, as shown in the last picture, which was a confrontation against to 8+ laser machines…. good times. Robocraft: Tier 1 Final Build
This is the final iteration of my build for tier 1. After observing a number of battles, I added strips of armor around points that usually take alot of incoming fire while not increasing the weight significantly. After getting stuck multiple times, I added a guide rail to flip it back over and I also switched to 4 wheel drive: 2 front, 2 Back and then 2 standard wheels at center. This allowed me to shift faster and deal with a lot of the terrain anomalies currently on the Mars Maps(like invisible hills -_-).  The design has proven rather durable to the massive laser boats wandering around out there, as shown in the last picture, which was a confrontation against to 8+ laser machines…. good times. Robocraft: Tier 1 Final Build
This is the final iteration of my build for tier 1. After observing a number of battles, I added strips of armor around points that usually take alot of incoming fire while not increasing the weight significantly. After getting stuck multiple times, I added a guide rail to flip it back over and I also switched to 4 wheel drive: 2 front, 2 Back and then 2 standard wheels at center. This allowed me to shift faster and deal with a lot of the terrain anomalies currently on the Mars Maps(like invisible hills -_-).  The design has proven rather durable to the massive laser boats wandering around out there, as shown in the last picture, which was a confrontation against to 8+ laser machines…. good times. Robocraft: Tier 1 Final Build
This is the final iteration of my build for tier 1. After observing a number of battles, I added strips of armor around points that usually take alot of incoming fire while not increasing the weight significantly. After getting stuck multiple times, I added a guide rail to flip it back over and I also switched to 4 wheel drive: 2 front, 2 Back and then 2 standard wheels at center. This allowed me to shift faster and deal with a lot of the terrain anomalies currently on the Mars Maps(like invisible hills -_-).  The design has proven rather durable to the massive laser boats wandering around out there, as shown in the last picture, which was a confrontation against to 8+ laser machines…. good times.

Robocraft: Tier 1 Final Build

This is the final iteration of my build for tier 1. After observing a number of battles, I added strips of armor around points that usually take alot of incoming fire while not increasing the weight significantly. After getting stuck multiple times, I added a guide rail to flip it back over and I also switched to 4 wheel drive: 2 front, 2 Back and then 2 standard wheels at center. This allowed me to shift faster and deal with a lot of the terrain anomalies currently on the Mars Maps(like invisible hills -_-).  The design has proven rather durable to the massive laser boats wandering around out there, as shown in the last picture, which was a confrontation against to 8+ laser machines…. good times.

lastmimzy:

The cat’s like WHAT THE FUCK DID YOU BRING HOME

but, the ear is so chewy!

(Source: fiberstark)

Dream Skies After the Rain: Panorama Sequence
Camera: Canon 7D/ 18-125mm Lens,  San Diego, CA
For the first time in a fair few weeks, rain fell in my little corner of the world. This was good news as we are in a drought and lately the weather has been blazing(by the coastal standard around here). The shower was short but, as it subsided, there was a brief period where the clouds lingered instead of being dispersed and I took the opportunity to make several panoramas, 3 of my local apartment complex and one further inland. The editing is rather quick because I just wanted to enjoy my own work for once before I had the chance to sink into a lengthy, bitter, process. I did try to bring out the blues in the sky, to the point of slight exaggeration in the case of one image. Dream Skies After the Rain: Panorama Sequence
Camera: Canon 7D/ 18-125mm Lens,  San Diego, CA
For the first time in a fair few weeks, rain fell in my little corner of the world. This was good news as we are in a drought and lately the weather has been blazing(by the coastal standard around here). The shower was short but, as it subsided, there was a brief period where the clouds lingered instead of being dispersed and I took the opportunity to make several panoramas, 3 of my local apartment complex and one further inland. The editing is rather quick because I just wanted to enjoy my own work for once before I had the chance to sink into a lengthy, bitter, process. I did try to bring out the blues in the sky, to the point of slight exaggeration in the case of one image. Dream Skies After the Rain: Panorama Sequence
Camera: Canon 7D/ 18-125mm Lens,  San Diego, CA
For the first time in a fair few weeks, rain fell in my little corner of the world. This was good news as we are in a drought and lately the weather has been blazing(by the coastal standard around here). The shower was short but, as it subsided, there was a brief period where the clouds lingered instead of being dispersed and I took the opportunity to make several panoramas, 3 of my local apartment complex and one further inland. The editing is rather quick because I just wanted to enjoy my own work for once before I had the chance to sink into a lengthy, bitter, process. I did try to bring out the blues in the sky, to the point of slight exaggeration in the case of one image. Dream Skies After the Rain: Panorama Sequence
Camera: Canon 7D/ 18-125mm Lens,  San Diego, CA
For the first time in a fair few weeks, rain fell in my little corner of the world. This was good news as we are in a drought and lately the weather has been blazing(by the coastal standard around here). The shower was short but, as it subsided, there was a brief period where the clouds lingered instead of being dispersed and I took the opportunity to make several panoramas, 3 of my local apartment complex and one further inland. The editing is rather quick because I just wanted to enjoy my own work for once before I had the chance to sink into a lengthy, bitter, process. I did try to bring out the blues in the sky, to the point of slight exaggeration in the case of one image.

Dream Skies After the Rain: Panorama Sequence

Camera: Canon 7D/ 18-125mm Lens,  San Diego, CA

For the first time in a fair few weeks, rain fell in my little corner of the world. This was good news as we are in a drought and lately the weather has been blazing(by the coastal standard around here). The shower was short but, as it subsided, there was a brief period where the clouds lingered instead of being dispersed and I took the opportunity to make several panoramas, 3 of my local apartment complex and one further inland. The editing is rather quick because I just wanted to enjoy my own work for once before I had the chance to sink into a lengthy, bitter, process. I did try to bring out the blues in the sky, to the point of slight exaggeration in the case of one image.

After a short rain. A much needed rain at that. #SanDiego

Playing Robocraft with a World of Tanks Mindset.
In between studying code and getting ready to move, I have been playing a variety of games(as seen in my neverwinter post) and, today I decided to pick up Robocraft, which is on Steam in early access. The games allows users to build their own vehicles out of a variety of blocks types in a construction system similar to Minecraft or Space Engineers and battle against other players in a 10 v 10 skirmish similar to the standard battle mode in World of Tanks. Now, I have seen some absolutely crazy robots, even at tier 1, however, I figured since this game had a similar control layout and rule set as world of tanks with some of the same map conventions, I decided to play the game like a more creative WoT. 
To that end, I quickly assessed that most players went gun heavy with weak structures and had almost no concept of map control. This influenced me to try and construct a vehicle that could hold ridge lines and choke points that could otherwise just be rushed through. I modified the default vehicle(Top) to test my armoring theory and then build a new vehicle from scratch based on what I learned from the default vehicle.
On the default vehicle, I replaced most of the front blocks with armored blocks, especially around the forward guns, These blocks can take twice the damage of the standard blocks so I could better survive long range fire, which is often sporadic in nature and hardly accurate. I also added blocks around the first turret to give more physical blocks to shoot through before it could be knocked out. The battle results for this vehicle were quite favorable as it could shit position well while withstanding more direct fire. However, there was a pronounced weakness to flanking as the wheels were exposed. It also had no real defense from aerial attacks.
With these deficiencies in mind, I designed my scratch-built vehicle with track guards for the drive wheels that were light enough to no effect my weight but, would at least give me a chance to withdraw if I got flanked. I also increased armor on the front and added a pair of fixed guns since I intended to engage frontally whenever possible. This new build has lost some of its predecessor’s speed but is definitely more survivable. The bottom picture shows the unit after engaging in a fire fight with 6 enemies in 2 separate engagements. In both cases, the armor allowed me to survive long enough to withdraw or to ward off the enemy largely because they couldn’t score telling hits at longer ranges while I was able to knock off modules at the same distance. It is not all good news however as the vehicle’s cross country mobility has suffered some and I can actually get my track guards stuck on steep terrain. I will be trying to iron this out later. Playing Robocraft with a World of Tanks Mindset.
In between studying code and getting ready to move, I have been playing a variety of games(as seen in my neverwinter post) and, today I decided to pick up Robocraft, which is on Steam in early access. The games allows users to build their own vehicles out of a variety of blocks types in a construction system similar to Minecraft or Space Engineers and battle against other players in a 10 v 10 skirmish similar to the standard battle mode in World of Tanks. Now, I have seen some absolutely crazy robots, even at tier 1, however, I figured since this game had a similar control layout and rule set as world of tanks with some of the same map conventions, I decided to play the game like a more creative WoT. 
To that end, I quickly assessed that most players went gun heavy with weak structures and had almost no concept of map control. This influenced me to try and construct a vehicle that could hold ridge lines and choke points that could otherwise just be rushed through. I modified the default vehicle(Top) to test my armoring theory and then build a new vehicle from scratch based on what I learned from the default vehicle.
On the default vehicle, I replaced most of the front blocks with armored blocks, especially around the forward guns, These blocks can take twice the damage of the standard blocks so I could better survive long range fire, which is often sporadic in nature and hardly accurate. I also added blocks around the first turret to give more physical blocks to shoot through before it could be knocked out. The battle results for this vehicle were quite favorable as it could shit position well while withstanding more direct fire. However, there was a pronounced weakness to flanking as the wheels were exposed. It also had no real defense from aerial attacks.
With these deficiencies in mind, I designed my scratch-built vehicle with track guards for the drive wheels that were light enough to no effect my weight but, would at least give me a chance to withdraw if I got flanked. I also increased armor on the front and added a pair of fixed guns since I intended to engage frontally whenever possible. This new build has lost some of its predecessor’s speed but is definitely more survivable. The bottom picture shows the unit after engaging in a fire fight with 6 enemies in 2 separate engagements. In both cases, the armor allowed me to survive long enough to withdraw or to ward off the enemy largely because they couldn’t score telling hits at longer ranges while I was able to knock off modules at the same distance. It is not all good news however as the vehicle’s cross country mobility has suffered some and I can actually get my track guards stuck on steep terrain. I will be trying to iron this out later.

Playing Robocraft with a World of Tanks Mindset.

In between studying code and getting ready to move, I have been playing a variety of games(as seen in my neverwinter post) and, today I decided to pick up Robocraft, which is on Steam in early access. The games allows users to build their own vehicles out of a variety of blocks types in a construction system similar to Minecraft or Space Engineers and battle against other players in a 10 v 10 skirmish similar to the standard battle mode in World of Tanks. Now, I have seen some absolutely crazy robots, even at tier 1, however, I figured since this game had a similar control layout and rule set as world of tanks with some of the same map conventions, I decided to play the game like a more creative WoT

To that end, I quickly assessed that most players went gun heavy with weak structures and had almost no concept of map control. This influenced me to try and construct a vehicle that could hold ridge lines and choke points that could otherwise just be rushed through. I modified the default vehicle(Top) to test my armoring theory and then build a new vehicle from scratch based on what I learned from the default vehicle.

On the default vehicle, I replaced most of the front blocks with armored blocks, especially around the forward guns, These blocks can take twice the damage of the standard blocks so I could better survive long range fire, which is often sporadic in nature and hardly accurate. I also added blocks around the first turret to give more physical blocks to shoot through before it could be knocked out. The battle results for this vehicle were quite favorable as it could shit position well while withstanding more direct fire. However, there was a pronounced weakness to flanking as the wheels were exposed. It also had no real defense from aerial attacks.

With these deficiencies in mind, I designed my scratch-built vehicle with track guards for the drive wheels that were light enough to no effect my weight but, would at least give me a chance to withdraw if I got flanked. I also increased armor on the front and added a pair of fixed guns since I intended to engage frontally whenever possible. This new build has lost some of its predecessor’s speed but is definitely more survivable. The bottom picture shows the unit after engaging in a fire fight with 6 enemies in 2 separate engagements. In both cases, the armor allowed me to survive long enough to withdraw or to ward off the enemy largely because they couldn’t score telling hits at longer ranges while I was able to knock off modules at the same distance. It is not all good news however as the vehicle’s cross country mobility has suffered some and I can actually get my track guards stuck on steep terrain. I will be trying to iron this out later.